* Please be advised that Tales from the Storm contains spoilers from the main scenario up to patch 4.0. Additional Services The following additional services are available for FINAL FANTASY XIV. Aug 15, 2014 However, I know that my internet connection here is awful and the fastest downloading speed is at most 0.19mbps, so it takes approximately 12 hours to download the whole patch file. I was FFXIV: Patches - Questions and Help. Dec 05, 2013 Download speed for patches are 0.01 MB/S, how can I resolve this? Though regrettably I need assistance, if you will I am attempting to patch my Final Fantasy XIV: ARR, but to no avail. It Takes 2 hours+ to try and download the 75MB file, and still fails with the errors [30413] [10009] [10019]. It'll download at most 20-40MB and then drop. Free FFXIV obs transitions in various colours and sizes + AE source file, might need quicktime for them to work! And subscribe to one of thousands of communities. 0 [Discussion] The download speed is too slow. Submitted 2 years ago by Pugilist dabbourism. Most the patch/download demand is gone. Just going around blaming square. FINAL FANTASY XIV Online. Download speed drop. Luckily for me, in between waiting for a reply, my wife allowed me to download and patch the client on her laptop, which for reasons beyond my comprehension worked first time. I them copied it to our portable hard drive and onto my desktop. Did you know that there is an app out there that you can download right now that will let you ffxiv speedhack and ffxiv fly or even ffxiv teleport! Yep, here is the link for those that don’t want to wait. I wish I could have seen the cutscenes but I really liked the way we had to build ourselves up from nothing to start being seen as.
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New web site has been released for FFXIV Realm Reborn: http://www.finalfantasyxiv.com
Game is out now!!:
Pick up your copy today!
Square Enix surprised everyone today by suddenly releasing a slew of information on the Future of Final Fantasy XIV. First of all the relatively bad news: the free to play period is coming to an end starting between late November and early December 2011.
The good news is that development will move at full speed through 2012 and towards the beginning of 2013 when the version 2.0 of Final Fantasy XIV will be launched both on PC and PS3.
The transition towards 2.0 and the PS3 launch will involve a server shutdown of undisclosed duration between october and december 2012, and a closed beta on the PS3 around the same period. With the relaunch and the opening of the new servers of the game that will support a fully new client, the PC version will become downloadable for free (even if it’ll still involve the monthly fee of course), and a new free trial period will be offered.
Of course existing players will be able to retain their characters and data without losing their progress in the game:
Version 2.0, added to what will build up from the patches that will be implemented from today to 2013, is planned to be not just an update, but a full reboot of the game, with a new engine, a slew of new content, and the whole world of Eorzea completely overhauled. Just take a look at te concept screenshot of version 2.0 that Square Enix shared today. It’s hard not to be excited about it.
Square Enix also shared a suite of four documents that detail fully the road to 2.0: a full roadmap, a list of features for 2.o, a lovely mini-artbook showing concept art for future updates, and a document detailing the major changes that includes the patch schedule for the next year.
The upcoming features (prior to and for 2.0) are many and basically sound like the wet dream of every Final Fantasy XIV player (and of many Final Fantasy fans in general). Here are the most juicy ones:
◦Completely redesigned world.
◦Implementation of a new graphics engine.
◦New server system designed for increased speed and performance.
◦Fully renewed user interface.
◦Implementation of the Job System
◦Complete redesign of character creation.
◦Addition of Male Mi’quote, Female Roegadyns and Female Highlander (at long last we’ll some tall and muscular ladies!).
◦Release of a drag & drop “mannequin” system to change gear on the fly when changing classes.
◦Complete redesign of the market wards in a system incorporating both retainers and Auction House systems.
◦Primal summoning and monster taming ability available to certain classes (yay, summoners!).
◦Release of a “companion” system for summoned and tamed pets that will develop over time.
◦Addition of private rooms (inns and similar).
◦Implementation of Hamlet Defense battles.
◦Implementation of content revolving around the Twelve mythos (the gods of the game’s lore).
◦Release of new battles against the Garlean empire, including those against the Garlean Legatii (FFXIV‘s version of the Judges from FFXII).
◦Introduction of legacy Final Fantasy items (Excalibur and Masamune anyone?), those items will have unique graphics and stats.
◦New dungeons.
◦Implementation of player housing.
◦Implementation of collaboration in dungeons between Disciples of War, Magic, Hand and Land.
◦Implementation of a feature to replay cutscenes.
◦Full voice acting for cutscenes in all four languages (Japanese, English, German and French)
◦New Seventh Umbral Era storyline.
◦Implementation of multi-party alliances.
◦Addition of a Signature feature for crafted items.
◦Release of player-driven communities known as Free Companies. They will allow access to personal estates and cooperative crafting.
◦Implementation of Chocobo gear and armor, mounted combat (!), mounted content and shared chocobos.
◦Implementation of other forms of transportation.
◦Introduction of a mail an delivery system.
◦Completely overhauled search function.
◦Content finder to find groups to enjoy content and dungeons even across different servers.
◦New achievement system, with the addition of 300 new achievements and the implementation of rewards like titles and items.
But Final Fantasy XIV’s future won’t stop with version 2.0, as the following features are planned past the reboot:
◦New Primal battles.
◦Ability for free companies to summon a primal directly in order to fight him.
◦Campaign of battles to defend Ishgard against an horde of dragons, with the participation of all four disciplines (wait a second as I wipe the drool off my mouth here…).
◦Implementation of two PvP venues: The Coliseum and Frontlines. The first will be an arena-like system, the second an open world PvP area with factional warfare between the Grand Companies (and anyone that played Dark Age of Camelot knows that three-way RvR is full of win).
◦Addition of two large-scale instanced raids named Crystal Tower and Vast Labyrinth, with further expansions planned afterwards.
◦Implementation of the wandering Odin primal. He will grow in strength and drop better loot every time he’s defeated.
It’s undeniable that one of the biggest changes coming with the reboot of Final Fantasy XIV is the new engine. While Final Fantasy XIV is undoubtedly one of the best loooking if not the best looking MMORPG on the market, but many find the implementation and art direction a bit cold, especially because of the lack of advanced effects and dynamic shadows.
Looking at the concept screenshots displayed above, it’s easy to notice that Square Enix is aiming to change that by making the engine much stronger on the implementation of effects and lighting, creating a much more visually pleasing atmosphere.
While some may question why they would focus on improving something that’s already good with all the work that lays on the road to 2.0, it’s obvious that the rest of the MMORPG market won’t stop evolving in the next year, and Square Enix wants FFXIV to hold the leading role for visuals despite the releasing of new games. If the game will really look like the concept screenshot, there’s little doubt that they have the potential to pull that off, especially if they’ll use part of the technology of their new Luminous engine, that they have been showing lately and that looks really impressive.
They also going above and beyond the call of duty. Since the new engine will renew the looks of some elements, every player will be able to redesign his character from scratch when 2.0 will hit, including the ability to change race and gender if desired.
Another big change is the complete redesign of the world. This is unprecedented in the MMORPG market, and from the maps shown today it doesn’t look like they’re just adding a few landmarks here and there. They’re scrapping the whole world of the game completely to implement a new one. It will lose the seamless travel between areas that we have now, but in return it will allow for much more visual variation and much less asset recycling. The concept art shows some very large, impressive landscapes that is hard not to be excited for. Of course we’ll have to see how they’ll actually look in the game, but if there’s a field in which Square Enix never disappointed is graphics.
The fact that this massive geographical change will come with a lore-enriching storyline, and not just with a “Oh yeah, tomorrow is patch day, we’re gonna add this, this, and that”, is another classy element that will definitely please the fans.
Finally, the complete redesign of the UI is another possible large boon for the game. What we saw today looks like a very sleek and well designed UI (quite different from the current one), with all the info and options readily available at the player’s fingertips. Player-created add-ons will also be supported, so those that won’t like the default UI will be able to freely design their own or download those designed by others.
The wait might be quite long, but from the looks of it, it it could be definitely worth it. In the meanwhile, you can also enjoy the full resolution version of the Final Fantasy XIV artwork released today here.
It’s undeniable that re-enablling subscriptions at this point is a very bold move by Square Enix, but the work done so far and what has been shown for the future seem to justify it. If half of what has been promised for 2.0 will prove as good as it sounds, Final Fantasy XIV has the potential to achieve not only the first successful full reboot of the history of the genre, but also to become one of the best MMORPGs of 2013. It remains to be seen if the community swill stand behind it despite the monthly fees. Personally, I hope it will, as I rarely saw a development team putting so much hard work and passion in amending a botched launch.
While the decision to launch Final Fantasy XIV in an extremely unfinished state deserves all the criticism it received, in a market where MMORPGs that launch in a less than stellar way are more often than not abandoned to rot and/or closed, the dedication of Naoki Yoshida and his 250-men team deserves support and praise.
Final Fantasy XIV A Realm Reborn - End of an Era
Patch 3.45 brings a number of additions and refinements to the realm, including the continuation of the anima weapon quest line, new floors in the Palace of the Dead, and a deep dungeon scoring system.
- Playable Content
- Battle System
- Items
- System
- Resolved Issues
- Known Issues
- New Items
- Playable Content
- Battle System
- Items
- System
- Resolved Issues
- Known Issues
- New Items
As with other patches released after 3.0, patch 3.45 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:
- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.
- These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.
- These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.
Playable Content
New anima weapon story quests have been added.
Players will be able to enhance the strength of their anima weapons by completing these quests. Please consult and exchange information with other players as you progress to learn how these weapons are enhanced.
Future Proof
- Job level 60
- Azys Lla (X:7.4 Y:11.5)
- Ardashir
- Players must first complete the quest 'A Dream Fulfilled' and have an anima weapon equipped.
Cut from a Different Cloth
- Job level 60
- Idyllshire (X:7.9 Y:5.8)
- Angelet
- Players must first progress through the quest 'Future Proof.'
Seeking Inspiration
- Job level 60
- Idyllshire (X:7.9 Y:5.8)
- Amphelice
- Players must first progress through the quest 'Future Proof.'
Class/Job-specific Quests
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Certain anima weapons quests will employ a system which will require players to proceed using the same class or job with which they accepted the quest.
New side story quests have been added.
What Lies Beneath
- Disciple of War or Magic level 17
- South Shroud (X:25.2 Y:20.6)
- Wood Wailer Expeditionary Captain
- Players must first complete the quest 'The House that Death Built,' and have also cleared floor 50 of the Palace of the Dead.
Dead but Not Gone
- Disciple of War or Magic level 60
- South Shroud (X:25.0 Y:20.5)
- Wood Wailer Expeditionary
- Players must first complete the quest 'The Nightmare's End,' and have also cleared floor 100 of the Palace of the Dead.
Battle System
The dark knight action Unleash will no longer cancel auto-attacks in PvE areas.
The strength of the Echo granted in Alexander: Midas (Savage) has been increased.
The Echo will take effect upon entering Alexander: Midas (Savage), increasing players' maximum HP, damage dealt, and healing magic potency by 15%.
* Unlike other instances, the strength of the Echo will not increase upon total party incapacitation.
* This adjustment will not be applied to the normal version of Alexander: Midas.
Additional floors have been added to the Palace of the Dead.
Entry Requirements
What Lies Beneath
- Disciple of War or Magic level 17
- South Shroud (X:25.2 Y:20.6)
- Wood Wailer Expeditionary Captain
- Players must first complete the quest 'The House That Death Built,' and have cleared floor 50 of the Palace of the Dead.
Players who have cleared floor 50 of the Palace of the Dead will now be given the option to start from floor 1 or floor 51 when creating a new save file.
When starting from floor 51, players will be set to level 60 and their inventories will be cleared of pomanders.
Rewards
A Gelmorran potsherd will be awarded upon clearing floor 100. In addition, the following rewards will be given based on the player's level and progress.
- If your job or class is level 60 upon entering:
Allagan tomestones and gil will be rewarded based on progress.
Allagan tomestones of lore: 60
Allagan tomestones of scripture: 30
2,000 gil
Allagan tomestones of lore: 60
Allagan tomestones of scripture: 30
2,000 gil
Allagan tomestones of lore: 60
Allagan tomestones of scripture: 30
2,000 gil
Allagan tomestones of lore: 60
Allagan tomestones of scripture: 30
2,000 gil
Allagan tomestones of lore: 100
Allagan tomestones of scripture: 50
3,000 gil
Allagan tomestones of lore: 60
Allagan tomestones of scripture: 30
2,000 gil
- If your job or class is between levels 50 and 60 upon entering:
Experience points, gil, and Allagan tomestones will be rewarded based on progress.
* The Armoury bonus will be applied to these rewards.
- If your job or class is under level 50 upon entering:
Experience points and gil will be rewarded based on progress.
* The Armoury bonus will be applied to these rewards.
- If your job or class is under level 20 upon entering and a new adventurer and mentor are in the party:
The new adventurer/mentor experience bonus will apply.
It is now possible to enhance the strength of Padjali weapons. After clearing floor 100 of the Palace of the Dead and increasing the strength of your aetherpool arm and armor to +60, speak with the NPC E-Una-Kotor to enhance your weapon. Please note that in doing so, the strength of your aetherpool arm and armor will be reduced by 60.
Floor 100 and Beyond
While floors up to 100 are related to the story of the Palace of the Dead, all floors after were created strictly as a challenge for players. For this reason, you cannot enter floors beyond 100 with a matched party.
Furthermore, players must meet the following requirements to challenge these floors:
- Start from floor 1 or floor 51 with a fixed party and clear up to floor 100.
- Party KO count must be zero.
Please be advised that the Party KO count will also increase in the event your party abandons the duty or logs out while inside the instance.
The following additions and adjustments have been made to the Palace of the Dead:
- New pomanders have been added.
- The name of the enemy 'fire sprite' has been changed to 'palace sprite.'
- The maximum strength of aetherpool gear has been increased from +30 to +99.
- The strength of aetherpool gear when synced at certain levels has been increased.
- The strength of aetherpool gear will now be synced on every floor.
- The maximum strength of aetherpool gear allowed on each floor has been increased.
- The strength of boss enemies on floors 30, 40, and 50 has been adjusted.
- When exchanging for Padjali weapons, the strength of aetherpool arms and aetherpool armor will no longer reset but instead be reduced by 30.
- The items iron-trimmed sack, silver-trimmed sack, and gold-trimmed sack can now be obtained from the Accursed Hoard. These items can be appraised by the Expedition Bishop at Quarrymill in the South Shroud (X:25.1 Y:20.6).
- The Dungeon Progression window will no longer remain active after using pomanders with a gamepad or controller.
A scoring system has been added to the Palace of the Dead with an associated rankings page on the Lodestone.
When challenging the Palace of the Dead, players will now receive a score based on a number of factors such as highest floor reached and number of enemies slain.
Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors.
High scores can be confirmed by speaking with the Wood Wailer expeditionary captain at Quarrymill in the South Shroud (X:25.2 Y:20.6).
The scores of players who venture beyond floor 100 may also appear on the rankings page on the Lodestone.
Rankings
To view the rankings page, you may either proceed directly to the Lodestone website, or speak with the Wood Wailer expeditionary captain in the South Shroud (X:25.2 Y:20.6) and select 'Access Ranking' under 'View your scores.'
Season Three of the Feast will begin.
Season Three of the Feast will start with patch 3.45, and is scheduled to end with the maintenance for patch 3.55. When the season has ended, the top combatants for solo rankings and party rankings will receive special rewards such as furnishings and gear. Players will also receive special accessories based on their tier: bronze, silver, gold, platinum, or diamond.
* The number of rewards distributed may differ between data centers in the event players have the same ranking.
* Rankings will be available for viewing one day after the start of Season Three. Should an error occur with calculating results, the day's rankings will not be updated.
The following adjustments have been made to the Feast:
- The requisite PvP rating to participate in promotion qualifiers for certain tiers has been adjusted. In accordance with this change, the minimum PvP rating required for certain tiers has also been adjusted.
- The decrease in PvP rating upon losing a match has been reduced for bronze, silver, gold, and platinum tiers.
- Matching algorithms have been adjusted to ensure players are matched with others of the same or an adjacent tier.
- The class and job requirement to participate in the Feast (4 on 4 – Solo) and the Feast (4 on 4 – Light Party) has been changed to jobs only.
Items
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New items have been added.
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View the new items.
Ffxiv Patch 4.2
The sale price of the following items has been adjusted:
Ffxiv Patch Error
- An issue in “Xelphatol” wherein Dotoli Ciloc behaved incorrectly.
- An issue in “Crystal Tower: World of Darkness” wherein under certain circumstances player characters would become unresponsive when eaten by Moaning Atomos.
- An issue in “Alexander - The Eyes of the Creator” and “Alexander - The Eyes of the Creator (Savage)” wherein an incorrect message would be displayed when monsters are reactivated through the power generators.
- An issue wherein under special conditions players in an alliance could not properly enter “The Diadem”.
- An issue wherein players could not open banded coffers in “Palace of the Dead”.
- An issue with dueling wherein under special conditions an incorrect error message was displayed when a player challenged to a duel left the area.
- An issue wherein the “Ice Spike” skill used by certain monsters would not apply slow properly.
- An issue wherein setting specific ground targets while auto-run was active would behave incorrectly.
- An issue wherein under certain circumstances the double cross hotbar would be displayed incorrectly.
- An issue wherein graphics did not display properly in certain squadron cutscenes.
- An issue wherein graphics did not display properly when affixing a crest to a heavy metal cuirass of fending or heavy metal cuirass of maiming.
- An issue wherein certain dyes would not be display when a Miqo’te equipped a heavy metal coif of fending or heavy metal coif of maiming.
- An issue wherein graphics did not display properly when a Miqo’te did certain emotes while equipping a shire philosopher’s hat.
- An issue wherein graphics did not display properly when Roegadyn males equipped certain feet and leg gear together.
- An issue wherein certain graphics did not display properly when setting brooklet tank trimmings in a Tier 4 Aquarium.
- An issue wherein certain graphics did not display properly when placing an Aquarium.
- An issue wherein the client would forcibly close at the loading screen after logging in.
- An issue wherein playing a song from the Orchestion List while Current Orchestrion Track Messages is not filtered through the log filter causes the Current Orchestrion Track Messages to not be displayed for the player commencing the action.
- An issue in “Palace of the Dead”, wherein the “Access Rankings” tooltip is displayed when the “Deep Dungeon Score” window is opened by using a mouse.(PlayStation®3/PlayStation®4 versions only)
- An issue with the “Deep Dungeon Score” window in “Palace of the Dead” wherein the URL is not displayed in the “Access Rankings” tooltip.(PlayStation®3/PlayStation®4 versions only)
- The following optional items will be on sale from Tuesday, November 1, 2016:
- Far Eastern Patriarch's Attire
- Far Eastern Matriarch's Attire
Demimateria of the Inferno
Demimateria of the Vortex
Demimateria of Crags
Demimog Demimateria
Stuffed Calca
Stuffed Brina
Pumpkin Stew
Mammet Lantern
Mounted Box Shelf
Knightly Round Table
Mounted Bookshelf
Great Gubal Floor Lamp
Combed Wool Rug
Crystal Chandelier
Indirect Wall Lighting
Troupe Stage
Round Stage
Autumnal Maple Tree
Autumnal Ginkgo Tree
Maple Leaf Pile
Ginkgo Leaf Pile
System
New achievements have been added.
* Certain achievements have been omitted to prevent spoilers.
A sound effect will now play when the countdown command has been used.
The volume of this new sound effect can be adjusted using the BGM volume setting.
The following option has been added to the Character Configuration menu:
Log Window Settings
Log Filters
Announcements
Current Orchestrion Track Messages
The subcommand menu can now be opened when selecting item icons displayed in a confirmation prompt.
New phrases have been added to the auto-translation dictionary.
Resolved Issues
Other various issues have also been addressed.
Known Issues
New Items
Dark Knight's Arm
Two--handed Conjurer's Arm
Two--handed Conjurer's Arm
Two--handed Thaumaturge's Arm
Two--handed Thaumaturge's Arm
Arcanist's Grimoire
Astrologian's Arm
※Cannot be retrieved once placed.
※Can be used up to 10 times.
Meal benefits when used:
CP Bonus: +9% (Max 23)
GP Bonus: +5% (Max 22)
Gear Durability Bonus: +2
EXP Bonus: +3%
Duration: 30m
Use item to acquire the wind-up Edda minion.
Orchestrion Roll